![]() The first decision that was greenlit in this regard was to begin development on server features that would support both COH2 and COH1 on top of the Steamworks platform. "Post-acquisition by Sega, we are very pleased to announce that we are able to properly support both the COH1 fanbase and our release of COH2. With their help, Relic was able to prep the modern classic for its big move, which will actually bring benefits beyond mere survival of CoH's major multiplayer features. Fortunately, that's where Smoking Gun Interactive, a team made up of former CoH devs, entered the picture. Turns out, logistical issues left Relic unable to manage the migration on its own. So long, apparent Aztec wind deity Quazal. Relic's keeping its relics up and running by switching services. But hark, against all odds, there is hope. It is, in other words, a prime candidate for the big server farm in the sky. ![]() It's coming up on its seventh birthday, Company of Heroes 2 is about to drop a fresh blanket of powder on the hot summer months, and a sudden publisher shift threw everything out of whack. Which brings us to the original Company of Heroes. From the day you're born, you're living on borrowed time, and that goes double if any sort of sequel has your cushy spot on the rack in its sights. It's a dark time to be a mulitplayer server.
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